country_decisions = {

	construct_nuclear_weapon = {
		potential = {
			OR = {
				has_country_flag = nuclear_weapons_allowed
				current_age = information_age
			}
		}
		allow = {
			NOT = { has_country_modifier = recently_constructed_nuclear_weapon }
			mil_tech = 87
			treasury = 1000
			mil_power = 100
		}
		effect = {
			add_treasury = -500
			add_years_of_income = -0.1
			add_mil_power = -100
			add_prestige = 10
			if = {
				limit = { has_country_modifier = nuclear_state }
				change_variable = {
					which = num_of_nuclear_weapons
					value = 1
				}
			}
			if = {
				limit = { NOT = { has_country_modifier = nuclear_state } }
				add_country_modifier = {
					name = "nuclear_state"
					duration = -1
				}
				set_variable = {
					which = num_of_nuclear_weapons
					value = 1
				}
			}
			add_country_modifier = {
				name = "recently_constructed_nuclear_weapon"
				duration = 180
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { treasury = 1500 }
			}
			modifier = {
				factor = 0
				NOT = { total_development = 300 }
			}
			modifier = {
				factor = 0
				all_rival_country = {
					NOT = {
						check_variable = {
							which = num_of_nuclear_weapons
							which = ROOT
						}
					}
				}
			}
		}
	}
	
}